Digital Lighting And Rendering
Winter 2006

Click on the Compositing link at the top of the page to see the final project for this class. I combined the projects since both classes were with the same professor.
This is a side project that I did to further explore Mental Ray. I modeled these glasses in Maya, applied procedural shaders to them and lit the scene. I used Caustics, Global Illumination and Final Gather.

This is our third assignment. The purpose was to acheive mood through lighting. We had to choose a picture to work from and one option was to improve on a scene we had done previously that had not turned out well because we didn't have the skill yet to make it look good. I chose to do a scene with the 1953 Jaguar that I modeled over a year ago. The lights and fog were rendered in passes and composited in Shake. We were required to have three stills.

Here's our second assignment. It's a match to live exercise. We had to choose a photo taken by a grad student and add in a CG version of the object in the picture. Can you tell which one's real and which one's not? This was done in Maya and Shake.

Click on the image to see the original picture
and to find out which one is fake!

The first assignment was to light a simple scene using simple models in four different ways. The first two use Maya Software and use Raycasting and Raytracing. The second two use MentalRay, the first is photon mapping and the second is lit with global illumination. I've also included some extra ones.




Photon Mapping

Photon Mapping with Raytracing

Final Gather

Final Gather With Global Illumination