The reel below is a sample of the medical training simulation game that I have been working on for almost the last four years. The first part is the most recent phase of the project, with some samples at the end of the earlier two phases. I was responsible for a lot of the animation, a little bit of the modeling, the majority of the rigging, including a custom facial rig for the NPCs, and also for exporting assets to the gaming engine we are using and making sure that assets worked in it and solving any errors if they did not.
