Update: Here's the final version of the longhorn, I did a walk cycle/rig test.
Here are some stills from the long horn that I've been working on in my spare time (in Maya). The first two are the low poly version, one with the rig controllers and one without. The two after that are the smooth version, one with the rig controllers, the other without. I modeled, UV'd, textured, and rigged it (in other words, it's all mine). The texture was painted in photoshop, and the fur is faux fur that I made by using a filter in photoshop.
Next, I am going to do a walk cycle with the long horn and I'll post a video of it, and a rig demo too. After that, I plan on doing a series of animals, I think I'm going to do a giraffe next.
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The clip below is a character that a friend of mine, Barbara Chapman, created. It was a challenge to take it from being 2D to 3D, as it was a very stylized character, and very flat. I rigged it using Cheryl Cabrera's rig in her book An Essential Introduction to Maya Character Rigging.




