The clip below is a sample of the medical training simulation game that I have been working on for the past two and a half years. The first part is the most recent phase of the project, with some samples at the end of the earlier two phases. I was responsible for a lot of the animation, a little bit of the modeling, the majority of the rigging, including a custom facial rig for the NPCs, and also for exporting assets to the gaming engine we are using and making sure that assets worked in it.