Game Art Samples
3ds Max and Gamebryo

The clip below is a sample of the medical training simulation game that I have been working on for the past two and a half years. The first part is the most recent phase of the project, with some samples at the end of the earlier two phases. I was responsible for a lot of the animation, a little bit of the modeling, the majority of the rigging, including a custom facial rig for the NPCs, and also for exporting assets to the gaming engine we are using and making sure that assets worked in it.

 

The clip below is a demo of the custom facial rig that I built for all of the NPCs. All of our characters were designed to work with the same basic Character Studio rig, so the same facial rig works with all of them as well. The style of this facial rig is modeled after Jason Osipa's, however, because this is 3ds Max and not Maya, I had to come up with an entirely different way of accomplishing the same thing. This facial rig is built on top of the Character Studio rig.

 

Example of more exciting animation that I did, that did not make it into the game.

 

Company press release about Pulse!!

 

The following is actual game play in Pulse!!